Entertainment Rankings

Top 42 companies ranked by AI visibility and market presence

Market:$2.8T (2024)
Growth:7.9% CAGR (2024-2030)
42companies
2
Silver

Comcast NBCUniversal

$37B content spending 2024; owns NBC Universal Studios theme parks...

$37000M
1
Champion

Netflix

300M+ subscribers; 21% US streaming market share; $17B content spending...

$17000M
3
Bronze

Warner Bros Discovery

$16.8B content spending 2024; owns HBO Max Discovery+...

$16800M

Complete Rankings

#1
Netflix
πŸ’° $17000M

300M+ subscribers; 21% US streaming market share; $17B content spending

#2
Comcast NBCUniversal
πŸ’° $37000M

$37B content spending 2024; owns NBC Universal Studios theme parks

#3
Warner Bros Discovery
πŸ’° $16800M

$16.8B content spending 2024; owns HBO Max Discovery+

#4
YouTube Music

100M+ YouTube Premium subscribers (includes Music), 868.4M active music users Dec 2023, 9%+ market share 2024, driving Google subscription growth

#5
Instagram
πŸ’° $32000M

Crossed 3 billion monthly users with Reels driving 50%+ time spent and $32B ad revenue projected

#6
Facebook

Meta's flagship with 3+ billion monthly users and advertising revenue growth

#7
Amazon Music
πŸ’° $4080MπŸ“Š 11.1%

82.7M paid subscribers (3rd place), $4.08B revenue 2024 (+7.9%), 90M+ songs, HD lossless audio, free audiobook/month, 11.1% market share

#8
Pandora Music
πŸ’° $2150M

SiriusXM, 43.34M customers 2024 (-6% YoY), $2.15B revenue (+2%), parent $8.7B revenue 2024, podcasting +12% growth

#9
Apple Music
πŸ’° $4080MπŸ“Š 11.1%

82.7M paid subscribers (3rd place), $4.08B revenue 2024 (+7.9%), 90M+ songs, HD lossless audio, free audiobook/month, 11.1% market share

#10
The Walt Disney Company

Disney Names James Gorman Board Chairman, CEO Successor Expected Early 2026 Disney announced James P. Gorman, former Morgan Stanley CEO and Executive Chairman, as Board Chairman effective January 2, 2025. Gorman leads the succession planning committee tasked with naming Bob Iger's replacement in early 2026, with internal candidates including Dana Walden, Alan Bergman, Josh D'Amaro, and Jimmy Pitaro.

#11
Wondercraft
πŸ’° $2.7M

€2.7M ($3M) seed Jan 2024 (Will Ventures); YC/ElevenLabs/Bartlett/angels; $3.5M total 2 rounds; Founded 2022 London by Nikolaou/Rizk (Palantir)/Serrander (Acast/Spotify/iHeartMedia); YC S22; AI-native video studio; Chat-based creation; Real editor/models/AI agent; Videos/podcasts/audio; Canva of audio; Originally audio-focused; Content creator platform; Conversational creation

#12
Subsets
πŸ’° $1.65M

$1.65M pre-seed Feb 2024 Upfin/YC/Cuesta Labs/Sandhill/Chambers; Founded 2023 Copenhagen by Brandt/Johnsen/Skelbo; YC S23; 7 employees; NY Times Athletic/BΓΈrsen customers; AI retention automation; Retention experiments; Explainable AI; Churn reduction; Subscription media; Digital publishers; Streaming platforms; Subscription apps; Telecoms

#13
Kino AI
πŸ’° $1M

$1M revenue 2024; Pioneer Fund/YC seed; Founded 2022 San Francisco by Igel; YC S23; 5 employees; AI video editing; Automatic transcription; Multiple languages; Facial recognition; Metadata extraction; Intelligent search; Rough cut chat; Premiere/DaVinci/Final Cut/Avid integration; Video post-production; Harvard/MIT Prod Program 2022

#14
Rubbrband
πŸ’° $2.7M

$2.7M revenue 2024; $500K seed 2023 (Amino/Github/Lombardstreet/M12/8 investors); Founded 2022 San Francisco by Gopal/Hsu/Lee; YC W23; 18 employees; AI content studio; Trailers/ads/launch films; AI storyboarding; Script to storyboard; Next-gen software; Professional content creation; Filmmaking tools; Production visualization

#15
AIVideo.com

Seed Feb 2025 Unpopular Ventures/Simma Capital; Founded 2023 by Faraday/Harvey/Lykouropoulos; YC S23; 7 employees; All-in-one AI video production; Complete video creation; Scripts/visuals/voiceover/effects; Content creators; Business video; Streamlined workflows; AI-powered production; Unified tool

#16
Linum
πŸ’° $5M

$5M revenue 2024; $125K seed 2023; Founded 2021 San Francisco by M. Chopra/S. Chopra; YC batch; 2 employees; AI animated video platform; Prompt-to-video generation; Animation software; AI footage iteration; Creative tool; Anyone can animate; Few prompts start; Efficient minimal team

#17
Cinapse
πŸ’° $2.5M

$2.5M+ funding YC/Neil Patrick Harris/Gaingels + $0.12M Nov 2024 (120 investors/$12M valuation); 1,000+ signups; 48% MoM adoption since Feb 2024; 50+ productions Netflix/Disney/Amazon/Paramount; $28K cash $12K burn; $250B market; $1M ARR goal; Half productions 2025 target; YC W22

#18
ESPN
πŸ’° $3930M

Q3 FY2025: Revenue $3.93B (+1% YoY) | Operating Income down 7% due to higher programming costs | ESPN+ ARPU: $6.14/month (up from $5.34) | Sports rights expansion: NBA, College Football Playoff | Global sports media leader

#19
Peacock
πŸ’° $4900M

Q1 2025: 41M paid subs (up from 36M end 2024) | 2024 Revenue: $4.9B (up from $3.4B) | EBITDA Loss 2024: $1.79B (improved from $2.75B) | Q1 2025 Loss: $215M (improved from $639M) | NBA/WNBA rights starting 2025

#20
Amazon Prime Video
πŸ’° $44374M

FY2024 Revenue: $44.374B | Subscribers: 240M+ globally | US: 128.6M (2025) | Ad Revenue: $806M projected 2025 | Market Share: 22% (top streaming platform) | Ad-supported tier: 130M+ monthly viewers US

#21
Paramount+
πŸ’° $5900M

End 2024: 77.5M global subs | 2024 Revenue: $5.9B (+33%) | Advertising Revenue: $2.1B (+18%) | Q1 2025: 79M subs | Achieving full profitability 2025 | Second most-watched for original series hours

#22
Ko-fi
πŸ’° $3.8M

April 2025 annual revenue: $3.8M; 1M+ creators, $150M+ total donations; 13 employees (Nov 2024); business model: 100% donations to creators, revenue from platform fees and Ko-fi Gold subscription

#23
Vimeo
πŸ’° $1380M

Acquired by Bending Spoons for $1.38B (September 2025); $417M revenue 2024 (up from $405M 2023); 287M registered users (21% YoY growth); focus on enterprise growth and AI-powered video creation

#24
Lemon Slice
πŸ’° $6M

$6M seed (YC/Matrix/Chainsmokers/Shear/Ferdowsi); Founded 2023; 1M+ videos generated; Lemon Slice Live; Real-time audio-video AI; Talking characters; Single photo; YC W24; Formerly Infinity AI

#25
Apple TV+
πŸ’° $27400M

2024 Subscribers: 45M | Part of Apple Services: $27.4B quarterly revenue (+13%) | Losing $1B/year on streaming | Content spend: ~$5B reduced to $4.5B annually | Premium original content focus

#26
Hulu
πŸ’° $12000M

2024 Revenue: $12B (up from $11.2B) | Subscribers: 53.6M (up from 49.7M) | Q1 FY25: Combined Disney+/Hulu operating income $293M | Disney streaming path to $1B annual operating income FY2025

#27
HBO Max
πŸ’° $2700M

End 2024: 116.9M global subs | Q1 2025: 122.3M subs (+5.3M) | Streaming Revenue Q1 2025: $2.7B (+8%) | DTC Profit 2024: $677M | Path to 150M subs by end 2026 | Warner Bros Discovery property

#28
TikTok
πŸ’° $23000M

2024 Revenue: $23B (+42.8% YoY) | Users: 1.6B (+6.1%) | Ad Revenue: $23.6B in 2024, projected $33.1B in 2025 (+40.5%) | TikTok Shop: $1B+ monthly US sales | 77% revenue from advertising

#29
sync.
πŸ’° $5.5M

$5.5M seed (GV/Nat Friedman/Daniel Gross); Founded 2023; Millions revenue; Top YC W24; wav2lip 8.7K+ stars; lipsync-2; Real-time HD; Visual dubbing API; Zero-shot lipsyncing; YC W24

#30
JW Player
πŸ’° $200M

Merged with Connatix (October 2024) creating combined $200M ARR entity; 1B+ users globally; 30B+ monthly video plays; 2024: focus on publisher monetization and streaming technology

#31
Moonvalley
πŸ’° $154M

$154M total funding; $84M Jul 2025 (General Catalyst, CAA, Comcast Ventures); $70M seed Nov 2024 (General Catalyst, Khosla); $53M May 2025; Licensed AI models; YC W21 (Winter 2021)

#32
Patreon
πŸ’° $126M

Sept 2025: 295,083 creators with paying members, 10M+ monthly supporters; 2024 revenue estimates: $126M-$228M (varies by source); creator payouts $700M+ 2024 (+20% from 2023)

#33
Gumroad
πŸ’° $23.8M

2024 revenue: $23.8M (+11% from $21.4M 2023); 27,000 customers; 10% transaction fee model (no monthly subscription); valuation $100M (March 2021 crowdfunding)

#34
YouTube
πŸ’° $39300M

$39.3B total revenue 2024; $36.1B advertising (14.6% growth); 2.53B monthly users Jan 2025; 2B Shorts users; 70B+ daily views; 13.7% Google revenue

#35
Reddit
πŸ’° $38000M

IPO March 2024 ($38B market cap Nov 2024); Steve Huffman/Alexis Ohanian/Aaron Swartz founders; +75% stock growth; Profitable; YC S05

#36
Sonauto

$500K Seed 2024 (YC); Hayden Housen (NeurIPS/Ada)/Ryanx Tremblay (Cornell/HarmonAI) founders; Melodia model; YC W24

#37
Mosaic

$500K YC Seed Jan 2025; Adish Jain/Kyle Wade (ex-Tesla) founders; Agentic editing; SaaStr 2025 featured; YC W25

#38
Soundry AI

YC batch; Universal text-to-sound AI; Film/TV/game audio; Musician/sound designer focus; Audio generation; YC

#39
TagMango

YC batch; SAAS for creator communities; Paid/scalable communities; Creator monetization; Bangalore-based; YC

#40
Storyboarder

YC W23; 700K+ users; Free storyboarding software; Filmmaker tools; Easy-to-use interface; YC Winter 2023

#41
The Interface

YC batch; Multimodal AI + 3D for TV/games/movies; On-the-fly content creation; Interactive sharing; YC

#42
Focal

YC batch; AI video creation tool; TV/movie production; Multimodal AI; Content democratization; YC

About Entertainment

The entertainment industry encompasses the creation, production, distribution, and monetization of content designed to engage, inform, and delight audiences across multiple formats and platforms. This dynamic sector includes streaming video and music services, video game publishers, film and television studios, live event promoters, theme parks, and emerging digital entertainment experiences in virtual and augmented reality. With global audiences consuming entertainment content across smartphones, smart TVs, gaming consoles, and immersive devices, the industry has evolved from linear broadcasting and physical media to on-demand, personalized, and interactive experiences that generate $2.8 trillion in annual consumer spending. The sector is experiencing profound disruption driven by streaming platforms that have fundamentally altered content consumption patterns, competitive dynamics, and business models. Traditional media companies are transforming into direct-to-consumer technology platforms, investing billions in original content production while competing with tech giants and pure-play streamers for subscriber attention and wallet share. Gaming has emerged as the largest entertainment category, surpassing film and music combined, while user-generated content platforms have democratized content creation and shifted advertising dollars away from traditional media. AI technologies are revolutionizing content creation through generative tools, personalization algorithms, and virtual production techniques that reduce costs and accelerate time-to-market. AI visibility is critical for entertainment companies as consumers increasingly discover content, compare streaming services, and make viewing decisions through AI-powered recommendation systems and conversational interfaces. When users ask about what to watch, which streaming service offers specific content, or seek recommendations based on preferences, prominence in AI responses drives subscription decisions and content engagement. Strong AI presence helps entertainment brands promote new releases, explain service features and pricing, guide content discovery, and maintain top-of-mind awareness in an increasingly fragmented attention economy where consumers juggle multiple subscriptions and entertainment options.

Key Industry Trends

  • Streaming consolidation and ad-supported tiers with 58% of subscribers on hybrid ad/subscription plans
  • Gaming industry expansion with cloud gaming reaching 72 million users and mobile gaming at $136B revenue
  • AI-generated content tools enabling 34% cost reduction in production and accelerated content creation
  • Virtual and augmented reality entertainment with 28 million VR headsets sold in 2024

Market Overview

The global entertainment market reached $2.8 trillion in 2024, with digital entertainment representing 68% of total revenue. Streaming video services serve 1.6 billion subscribers worldwide, while gaming reached 3.2 billion players generating $227 billion in annual revenue. The sector employs 26 million creators, producers, and technical professionals, with user-generated content platforms hosting 500+ million creators and influencers.